![octane render c4d external rendering octane render c4d external rendering](https://www.toolfarm.com/images/uploads/vendors/inlifethrill/inlifethrill_OctaneTraining_RenderSettings.jpg)
Vray is around 700 Euro which is also great for this software.
#Octane render c4d external rendering software
a gtx 590 with 3GB which is further divided by 2 for each GPU resulting in 1,5 BG for texture usage!Ĭoncerning the price it is a bit hard to tell, the initial price for the software is 279 Euro for the standalone version + the plugin which is a bargain imho. While this is not that much of an issue when you have one or more GTX Titans with 6GB Ram it can easily become a problem when you have e.g. Another factor is the fact that octane is quite limited, again depending on your GPU, how much textures can be used in the scene. Getting “noise free” hires pictures here can be quite time consuming and here the time gained in the “developing phase” of the rendering can often be lost by the render process itself. While it is pretty straightforward in octane to create a decent interior picture of a simple room with the AO pipeline within 30 min (depending on your GPUs), there are situations when you can run into serious problems right now, when doing big interiors with many artificial light sources and the “unbiased” engines DL, PCM or pathtracing. The Octane render process is iterative which means a picture is permanently gaining quality which means it get less and less noisy. Like vray octane knows proxies, which is important for vegetation, it can use obj. This is very nice for experienced users but even more useful for the new ones. So you really can save a whole lot of time when tweaking and experimenting with light and material. It offers different rendering pipelines, one is the ambient occlusion pipeline which can deliver very very fast but biased (no diffuse reflections!) visual feedback.
![octane render c4d external rendering octane render c4d external rendering](https://i.pinimg.com/originals/53/96/78/5396784368fc82bedf4732eea69caf30.jpg)
A great feature is the ability to see changes made to materials an lightning in real time. Vray was originally created for 3D Studio, and some of the 3D Studio features are not fully present in the rhino version, especially when looking at animation features ( incremental IR map passes, motion Blur…) Generally speaking the big range of options is often somewhat frightening to noobs and it takes you some time to find your way around. While this is great for experienced professionals because it lets you fine tune every aspect of the process to cut down your frametime (especially important when doing animations…) it might become an obstacle for new users. undersampling passes and lets you control every fraction of the render process. I have been rendering resolutions with this package up to 150 megapixel! It has many ways to optimize render performance by doing e.g.
![octane render c4d external rendering octane render c4d external rendering](https://mir-s3-cdn-cf.behance.net/project_modules/1400/58fffc117192165.6070cceb35a92.png)
It has been used for several hollywood productions.
#Octane render c4d external rendering archive
It is very reliable and has tons of possibilities to archive every imaginable outcome. Vray is a program which is used by many professionals around the world for many years now. At this point I have to say that concerning to Otoy there are current developments to change this and even to enable a cloud based commercial gpu power support. Octane4Rhino on the other hand is strictly gpu based rendering and until now limited to one machine, so it is by far not as scalable a v4r. So vrays origin is CPU rendering which can be done one one single computer or on a huge network. I is a bit hard, since it is quite a complex task, both packages are absolutely great imho, they excel in different areas.įirst of all it is important to note that both engines come from different directions, although vray4Rhino has been receiving gpu rendering support (as part of the vray RT engine) in recent times, these capabilities are not 100% developed until now imho. Since i was asked by picajol in the octane forum to give some first hand info (since I use both), i will try to summarize some of my recent experiences with both render engines.